From
TES issue 60 (November 2009)
Series 4.
Level 2.
THE TOWER OF TIME
“The Tower of Time” is a term that can only be heard during the second episode of series 4, uttered once by
Merlin and then a couple of times by
dungeoneer Helen and her advisors. Merlin stated that it was the name of the castle in the middle of the
Dunswater, which was expertly “played” by
Leeds Castle in Kent. Certainly the castle and the huge natural moat strike an impressive pose, and I’ve always seen them as a fitting introduction to level three.
The only real challenge involved in crossing the Dunswater and reaching the Tower of Time was to have picked up all the precious metal on offer throughout level two. Of the four dungeoneers that made the crossing with the cowled ferryman, two paid with gold, one paid with
silver, and one paid with silver and gold. Yes, the price was unusually high for Helen, and had been dropped by the time Alistair,
Dickon and
Giles made the crossing. Having said that, I have a theory that Nicky would also have been asked for silver and gold, had she made it past
Ariadne, as she was already in possession of a bar of gold, and there appeared to be a bar of silver waiting for her in
Ariadne’s lair. Sadly, though, we’ll never know for sure…
After being punted across the lake and entering Leeds Castle via the main visitors’ entrance, dungeoneers would find themselves suddenly at the top of the main staircase of
Castle Rising in Norfolk. From Kent to Norfolk in one step – that’s quite a spacial shift! Yes, there was a lot of screen-time hogged by the eye shield before the dungeoneer actually reached level three, but I quite like the atmosphere generated by the sinister boat ride to the huge brooding castle, followed by the echoing footfalls on the stairs as level three draws ever nearer.
Whether or not you like the more epic feel that
Knightmare adopted in series 4, there can be no denying that the Tower of Time did a lot to help create it. I like the Tower of Time, and I hope that you do too!
Difficulty: 2 All that was required was silver or gold, or silver and gold…
Killer Instinct: 0 If you got past Ariadne, you wouldn’t die until level three.
Gore Factor: 4 It might have been fun to see a dungeoneer drown!
Fairness: 10 A very nice prelude to the third level, I’ve always thought.